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	<title>Comments on: A Kakuro Solver</title>
	<atom:link href="http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/</link>
	<description>A blog for odd things and odd thoughts.</description>
	<pubDate>Fri, 21 Nov 2008 13:32:44 +0000</pubDate>
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		<item>
		<title>By: OddThinking &#187; Solving the Circuit Game</title>
		<link>http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/#comment-145457</link>
		<dc:creator>OddThinking &#187; Solving the Circuit Game</dc:creator>
		<pubDate>Wed, 17 Sep 2008 06:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/#comment-145457</guid>
		<description>[...] readers will be familiar with my approach to puzzle-solving, and will remember a number of different puzzles that I automated in the [...]</description>
		<content:encoded><![CDATA[<p>[...] readers will be familiar with my approach to puzzle-solving, and will remember a number of different puzzles that I automated in the [...]</p>
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		<title>By: Kakuro ATK</title>
		<link>http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/#comment-115410</link>
		<dc:creator>Kakuro ATK</dc:creator>
		<pubDate>Thu, 01 May 2008 14:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/#comment-115410</guid>
		<description>There are many techniques to solve a Kakuro puzzle.  When the simple techniques don't work, you need to use a more complicated solve technique.  This can get to a point where it almost looks but not impossible to solve and may take a long time using a automatic solver let alone solving it by hand.  Just as long that there is only one solution that will work.  Try this online game: &lt;a href="http://www.atksolutions.com/games/kakuro.html" title="kakuro" rel="nofollow"&gt;Kakuro&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>There are many techniques to solve a Kakuro puzzle.  When the simple techniques don&#8217;t work, you need to use a more complicated solve technique.  This can get to a point where it almost looks but not impossible to solve and may take a long time using a automatic solver let alone solving it by hand.  Just as long that there is only one solution that will work.  Try this online game: <a href="http://www.atksolutions.com/games/kakuro.html" title="kakuro" rel="nofollow" onclick="javascript:pageTracker._trackPageview ('/outbound/www.atksolutions.com');" class="liexternal">Kakuro</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pptpin1</title>
		<link>http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/#comment-115172</link>
		<dc:creator>pptpin1</dc:creator>
		<pubDate>Wed, 30 Apr 2008 16:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/#comment-115172</guid>
		<description>I'm sorry ,but  I don't  understand the  Algorithm  well enough .Could you give me some  more drtails asap? Thanks a lot!</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry ,but  I don&#8217;t  understand the  Algorithm  well enough .Could you give me some  more drtails asap? Thanks a lot!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OddThinking &#187; Happy Third Anniversary, OddThinking!</title>
		<link>http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/#comment-107973</link>
		<dc:creator>OddThinking &#187; Happy Third Anniversary, OddThinking!</dc:creator>
		<pubDate>Thu, 10 Apr 2008 21:43:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/#comment-107973</guid>
		<description>[...] A Kakuro Solver [...]</description>
		<content:encoded><![CDATA[<p>[...] A Kakuro Solver [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OddThinking &#187; Message-Passing in my Puzzle-Solving Architecture</title>
		<link>http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/#comment-85588</link>
		<dc:creator>OddThinking &#187; Message-Passing in my Puzzle-Solving Architecture</dc:creator>
		<pubDate>Fri, 04 Jan 2008 02:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/#comment-85588</guid>
		<description>[...] past, I have blogged about a several projects to solve some puzzles with a common theme: Nonograms, Kakuro, Sudoku, Solitaire Battleships and Slitherlinks [in [...]</description>
		<content:encoded><![CDATA[<p>[...] past, I have blogged about a several projects to solve some puzzles with a common theme: Nonograms, Kakuro, Sudoku, Solitaire Battleships and Slitherlinks [in [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Donnie</title>
		<link>http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/#comment-36578</link>
		<dc:creator>Donnie</dc:creator>
		<pubDate>Wed, 25 Apr 2007 03:38:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/#comment-36578</guid>
		<description>I have a kakuro puzzle that my friends and I believe to be impossible to solve (bad puzzle?). Anyone want to take a crack at it?</description>
		<content:encoded><![CDATA[<p>I have a kakuro puzzle that my friends and I believe to be impossible to solve (bad puzzle?). Anyone want to take a crack at it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OddThinking &#187; Happy Birthday OddThinking</title>
		<link>http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/#comment-34719</link>
		<dc:creator>OddThinking &#187; Happy Birthday OddThinking</dc:creator>
		<pubDate>Tue, 10 Apr 2007 11:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/#comment-34719</guid>
		<description>[...] Finally another topic to rival Sudoku in search popularity: Kakuro. [...]</description>
		<content:encoded><![CDATA[<p>[...] Finally another topic to rival Sudoku in search popularity: Kakuro. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OddThinking &#187; Happy Second Anniversary, OddThinking!</title>
		<link>http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/#comment-34705</link>
		<dc:creator>OddThinking &#187; Happy Second Anniversary, OddThinking!</dc:creator>
		<pubDate>Tue, 10 Apr 2007 10:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/#comment-34705</guid>
		<description>[...] A Kakuro Solver* [...]</description>
		<content:encoded><![CDATA[<p>[...] A Kakuro Solver* [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alan B</title>
		<link>http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/#comment-28034</link>
		<dc:creator>Alan B</dc:creator>
		<pubDate>Sat, 10 Feb 2007 12:39:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/#comment-28034</guid>
		<description>When solving Kakuro puzzles by hand, a useful technique is to first determine the possible range of values for each cell.  The lowest possible value for each cell occurs when the values for the other cells are maximum.  Conversely, the highest possible value for any cell occurs when all the other cells are at their lowest value.  Combining the ranges in both the horizontal and vertical positions will reduce the range of possible values still further.

Using this technique will reduce possible numbers in a large proportion cells in a puzzle to 4 numbers or less.  Use of other techniques then becomes a much quicker route to the solution.

A fully detailed description of this method can be seen on www.kakuronerd.com.</description>
		<content:encoded><![CDATA[<p>When solving Kakuro puzzles by hand, a useful technique is to first determine the possible range of values for each cell.  The lowest possible value for each cell occurs when the values for the other cells are maximum.  Conversely, the highest possible value for any cell occurs when all the other cells are at their lowest value.  Combining the ranges in both the horizontal and vertical positions will reduce the range of possible values still further.</p>
<p>Using this technique will reduce possible numbers in a large proportion cells in a puzzle to 4 numbers or less.  Use of other techniques then becomes a much quicker route to the solution.</p>
<p>A fully detailed description of this method can be seen on <a href="http://www.kakuronerd.com" rel="nofollow" class="liexternal">http://www.kakuronerd.com</a>.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Julian</title>
		<link>http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/#comment-12195</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Sat, 05 Aug 2006 14:09:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.somethinkodd.com/oddthinking/2006/02/12/a-kakuro-solver/#comment-12195</guid>
		<description>I pondered whether to start deleting this "semi-relevant, come-visit-my-site almost-spam", but I visited the second of the two links and played one game.

It posed a Kakuro with two legal solutions! It tries to assist by listing all the possible variants, but gets it wrong! So rather than delete the second link, I will just pooh-pooh it. Haven't even bothered with the first link.</description>
		<content:encoded><![CDATA[<p>I pondered whether to start deleting this &#8220;semi-relevant, come-visit-my-site almost-spam&#8221;, but I visited the second of the two links and played one game.</p>
<p>It posed a Kakuro with two legal solutions! It tries to assist by listing all the possible variants, but gets it wrong! So rather than delete the second link, I will just pooh-pooh it. Haven&#8217;t even bothered with the first link.</p>
]]></content:encoded>
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