# OddThinking

A blog for odd things and odd thoughts.

### Have we reached Peak Nobel?

With the Nobel Prize being awarded since 1901, and typically to older people, so many Nobel laureates have since died. Presumably, there must have been a point where we reached “Peak Nobel” – where the number of deaths of Nobel Laureates matches the number of new prizes awarded.

### Bashing bash

Microsoft are porting bash to Windows. Microsoft may as well tell me that they are going to support those old Sun mice that required the special gridded mouse mats. Why would we want to go back to that?

### Poker Mondegreen

When I was a kid, I would watch my father, Joe, play poker with his mates. Sometimes, he would bluff with a terrible hand. Sometimes, his bluff would be called.

### Dice Games: Part 3 of 3: Solutions

Warning: Contains spoilers. Go read Part 1 and Part 2 first. Game A Jump to rules. It is easy to work out the model for this game by hand, but remember my goal here is to exercise some code. So, let’s see some output from the code. Here is the distribution of payouts. The expected […]

Categories: Geek,Puzzle Solving,S/W Dev
Tags: dice

### Dice Games: Part 2 of 3: Revealing the Meta-Goals

This is background information for Part 1. About six years ago, I was taught a dice game called Farkle. If you haven’t heard of it, it is not the same as Yahtzee, but it is close enough for this discussion. I have been meaning to get around to modelling Farkle, and coming up with an […]

Categories: Puzzle Solving,S/W Dev
Tags: puzzle

### Dice Games, Part 1 of 3: Defining the Rules

So, suppose we’ve been hired by the research division of SomeBetOdd
Casinos. They want an analysis of some new dice games they are thinking of introducing.

Categories: Geek,Puzzle Solving,S/W Dev
Tags: puzzle

### Cockroach Poker

I learnt how to play Cockroach Poker on Friday. I am just jotting down the rules to cement them in my mind, and for reference later.

Categories: Puzzle Solving
Tags: cards, cockroach, games, poker

### Haskell versus Python at solving Alphametics

Eight years ago, I posted a description of an Alphametics Helper. I wasn’t much interested in the answers (as was evidenced by the fact it gave wrong answers, and I only just noticed) so much as the architecture – I wanted to implement a new Puzzle Solving Framework that later proved to be very versatile. […]