# OddThinking

A blog for odd things and odd thoughts.

### Dice Games: Part 3 of 3: Solutions

Warning: Contains spoilers. Go read Part 1 and Part 2 first. Game A Jump to rules. It is easy to work out the model for this game by hand, but remember my goal here is to exercise some code. So, let’s see some output from the code. Here is the distribution of payouts. The expected […]

Categories: Geek,Puzzle Solving,S/W Dev
Tags: dice

### Dice Games: Part 2 of 3: Revealing the Meta-Goals

This is background information for Part 1. About six years ago, I was taught a dice game called Farkle. If you haven’t heard of it, it is not the same as Yahtzee, but it is close enough for this discussion. I have been meaning to get around to modelling Farkle, and coming up with an […]

Categories: Puzzle Solving,S/W Dev
Tags: puzzle

### Dice Games, Part 1 of 3: Defining the Rules

So, suppose we’ve been hired by the research division of SomeBetOdd
Casinos. They want an analysis of some new dice games they are thinking of introducing.

Categories: Geek,Puzzle Solving,S/W Dev
Tags: puzzle

### Cockroach Poker

I learnt how to play Cockroach Poker on Friday. I am just jotting down the rules to cement them in my mind, and for reference later.

Categories: Puzzle Solving
Tags: cards, cockroach, games, poker

### Haskell versus Python at solving Alphametics

Eight years ago, I posted a description of an Alphametics Helper. I wasn’t much interested in the answers (as was evidenced by the fact it gave wrong answers, and I only just noticed) so much as the architecture – I wanted to implement a new Puzzle Solving Framework that later proved to be very versatile. […]

Categories: Puzzle Solving,S/W Dev

### ROT13 Sentences Challenge

The challenge: What sentence becomes another valid sentence when ROT13ed?

### Light Up Puzzle

Long-term readers (given the radio silence, do I have any other type?) will remember that I wrote a Puzzle Solving Framework to help solve “newspaper” pencil-and-paper puzzles. I’ve been thinking of preparing a presentation about it for a local Python group, so I decided to implement another one. Introducing Light Up Light Up is an […]

Categories: Puzzle Solving,S/W Dev
Tags: puzzles

### Analysis of Captive Queens

I introduce the game of Captive Queens, explain the rules, analyse the tactics and determine the chance of winning.

Categories: Puzzle Solving

### Pseudo-Reduplication in Australian Place Names

How many Australian locations have repeated names, like Wagga Wagga, Woy Woy and Curl Curl?